Game Design | Day 12

The year is 1274 CE on the island of Tsushima. Samurai warriors are the legendary defenders of Japan until the fearsome Mongol Empire invades, wreaking havoc and conquering Tsushima, defeating nearly all samurai stationed on Tsushima Island. As one of the last surviving samurai, Jin Sakai rises from the ashes to fight back with help from his allies, but the honorable tactics and code of the samurai won’t lead to a possible victory over the Mongols. Jin must move beyond samurai traditions to forge a new way of fighting — the way of the Ghost — as he wages an unconventional war for the freedom of Japan.


The protagonist Jin Sakai , is the head of Sakai clan and a samurai warrior. He is the nephew and ward of Lord Shimura, the jitō of Tsushima. He has several friends and companions he meets, including a thief named Yuna and her blacksmith brother Taka, a female warrior named Lady Masako Adachi, renowned Kyūdō archer Sensei Ishikawa, merchant and con-artist Kenji, Buddhist warrior monk Norio, Clan Sakai’s elderly caretaker Yuriko, and Jin’s childhood friend and leader of the infamous Straw Hat rōnin, Ryuzo. The main antagonist is the ruthless and cunning general Khotun Khan of the Mongol Empire, grandson of Genghis Khan.

Kratos, the God of War, has defeated the Gods of Olympus and has started his life anew, in one of the Nine Realms of Norse Mythology: Midgard; he now has a son named Atreus, whom he had with his late wife Faye. Together, Kratos and Atreus travel across The Realms to scatter Faye’s ashes from the highest peak in all the land.

Kratos wielding an axe instead of his chained blades



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