Game Design | Day 3
This session was on 11th Feb 2021
The third session of game design started by discussing Dieter Rams and his 10 principles of good design. We had heard about Dieter Rams in our foundation year, and I have also come across a few of his books in the college library, but the memories related to him and his design career were faint. Being re-exposed to the 10 principles of good design seemed to be a good thing. I have also used Dieter’s 10 principles to evaluate my designs in the past, as part of my assignments. Another thing that I remember from when I learnt about these 10 principles, was that these principles are not set in stone. To evaluate your design, you can come up with your own set of principles. I recall one of my teachers saying that these principles are probably outdated already.
We also discussed some good Indian designs, and why they were good, and they included Tata Nano, Hawkins No-Whistle, Pressure Cooker and HMT Pilot (Mechanical Watch).
Next, the class went on to discuss the history of console games. I wasn’t aware of all the different types of gaming consoles of the past. Being in my childhood, I only had a cassette video game, which I played for probably 5–10 years, and much later a PS2. I also got access to the internet and mobile phones relatively late. What I did get to know was about ‘Console Wars’, and different generations of console games. Names like Sega, Atari and NES came up during our discussion. The Sega and Nintendo rivalry was discussed. The advent of 3D graphics came with the 5th generation of console games, and microsoft entered the console game market with it’s Xbox in the 6th generation.
Looking at the entire evolution of an industry unfold through conversations made me ponder on what this industry is headed in the future. Only time will tell.